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"Oh, to be a disembodied head firing oranges at sentient brains," or so the saying goes. A classic setup, made all the better with the addition of Sprite™. For the most part, this is a pretty solid top-down shooter. The camera provides a clear view of the map, the player avatar, enemies, and projectiles all move at fair speeds, I like how certain rooms are clouded before entering, and enemy placement is well-considered. If I had to pick at nits, I'd start with the mapping of the sprite-drinking button. It's only accessible with the left shift key, and since I'll be using most of the fingers on my left hand to move, I think I'd appreciate the option to use the right shift (though I'd probably reconsider if I were using a mouse instead of a trackpad). I sometimes find that I seem to take more than 1 hit of damage from enemy projectiles as well, and brain behavior makes them a little too easy to exploit (but that's understandable, considering the allotted time). I'd also suggest adding a few more collision barriers inside of rooms (perhaps with the furniture) to add a little more tactical variety. Lastly, I skipped straight past the end screen on accident because I was still clicking to kill the last brain, so either an input buffer or the use of a different key would be appreciated for that final bit. I had a pretty good time with this one overall. Great job!