A game made in one week in a week for my Major Studio class, based on the prompt "virtual pet".

This is both a virtual pet game AND a business sim game. Creating homunculi costs money, and the quality of ingredients you use affects their starting stats, max stats, and how fast their stats increase or decay. Taking care of your current homunculus each day also costs money, but you can choose to skip a day to make some money if you'd like. Once you've spent enough quality time with a homunculus, you'll be able to put it up for adoption! The amount of money you get for adoption also scales with the homunculus's stats. Try not to have any of your homunculus's stats reach 0, and try to keep an eye on how much money you have available. The starting difficulties affect how much money you start with.

If buttons seem like they don't work, try clicking on the very bottom of them, and that should fix it.


StatusReleased
PlatformsHTML5
AuthorTR

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